Resident Evil: Damnation
A sequel to the highly successful anime film RESIDENT EVIL: DEGENERATION.
© 2012 Capcom Co., Ltd. and Resident Evil CG2 Film Partners. All Rights Reserved.
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Right I'm gonna be honest here and admit I lost the plot with 'Resi Evil' along time ago. I had the very first original game and followed the plot easily. Since then the story has spiralled off in various directions and has morphed into something quite different from the original simple idea. Thusly I am completely unable to determine if this new CGI animated sequel is accurate or follows on from any part of the numerous videogames. Of course the bottom line is if you wanna see a good proper Resi Evil flick then this is what you watch, unlike the comicbook style live action films. Yes this film is bloody and violent with no holds barred on what you expect from the Resi Evil franchise. I'm confident any fans will get a kick outta this new offering with some great creature action, zombie action and your obligatory slow motion action sequences which show off the crisp CGI to the smallest pixel. For me...I didn't really like it. Why? because the plot is sooooo so unexplained, do you have to be a Resi Evil fanboy to get this?. No reason for anything that happens or why, characters are dull and stereotypical plus it just feels like a long videogame ingame sequence, but I guess that can't really be helped. I also found the CGI to be very very good on the human characters, especially facial close ups, but rather average on pretty much everything else!. Lip syncing on speech is still somewhat lacking and looks a bit crappy hehe. As for plot points, I didn't like the fact certain humans can now control the Bio-Organic Weapons through their mind via some kind of 'technological advancement'. That advancement being an 'Alien 3' rip where by the Bio-Organic Weapon uses a human host to live in which creates a connection between the two, eh?. I also didn't understand where all this 'BOW's' came from either, this one guy controlled them and there seemed to be a never ending stream of the things...from nowhere. Other issues cropped up like the zombies going round stuffing these embryo type things down uninfected peoples throats. I guess they were the BOW embryo's that would enable humans to control them, but why would the zombies be doing that? who is controlling the zombies? oh my!. Finally who or what on earth were these huge pale bald 'Mortal Kombat' looking characters in the finale??. Just popped up from nowhere, virtually indestructible and looked like the alien space jockeys from 'Prometheus'. What really bugs me about Resi Evil now is the fact its become a kind of monster mash with no real suspense anymore. Its just a guns blazing, blood spilling, in your face monster brawl along the lines of 'Mortal Kombat', the original spooky horror element has faded away for pure adrenaline soaked action. I also feel the whole idea has been milked too much and the 'Umbrella' company lost its mystery yonks ago. This is definitely the kind of Resi Evil film your looking for if your a fan but for uninitiated folk like myself it may seem a bit hectic and raise many questions. Questions like...what on Titan is going on here!?
- phubbs1, Friday, September 21, 2012
Makoto Kamiya continues the Resident Evil animation franchise with Resident Evil: Damnation.Regarding the plot, it does have plot holes and it is light on details, especially early on; however, the final 30 minutes of this 90 minute production tend to pick up with more action and sci-fi fun.Visually, the CG that makes up this film is better than good, giving it a more mature and realistic look. The action is entertaining and over the top, but the film does make an effort to keep things down to earth when it can.While the look of the characters is a plus, the mouth movements to match the dialogue needs work. This is probably the most challenging piece to work on, so it doesn't deserve a whole lot of criticism. As for the voice work, it is acceptable.By the end, Resident Evil: Damnation is an enjoyable CG viewing.
- skactopus, Wednesday, December 26, 2012