Silent Hill: Revelation
Return to a place of blood-curdling chills in this shocking sequel where a dangerous revelation leads one 18-year-old deeper into a demonic world that threatens to trap her forever.
© 2012 Open Road Films. All Rights Reserved.
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The original 2006 adaptation of the long running Silent Hill franchise was a tight, beautiful, lurid marathon of a film and a genuine break from the nihilistic, hastily thrown together productions that have come to define video game adaptations. Not surprisingly it has been unofficially awarded "the only good video game movie" by every video game and internet critic on the planet. Its sequel languished in development hell for over a half decade and apparently suffered from numerous problems even after production was greenlit. And as a result Silent Hill: Revelation is indeed inferior to its predecessor in almost every way, with the exception of running time. Few, if any scenes are genuinely scary. It is blatantly obvious even to me that the script went though numerous rewrites. Nevertheless, for Silent Hill fans there are diamonds in the rough to be salvaged here. Adapted from Silent Hill 3 (my personal favorite) numerous set pieces and disturbing images manage to entertain. Adelaide Clemens gives total commitment, and essentially becomes Heather Mason. And a couple of cameos from A-Lister actors manage to hold your attention, however briefly. Despite its numerous flaws, I can't bring myself to genuinely hate this movie. This must be comparable to how some view the Resident Evil films, and if that is the case then we have come to a rough understanding. Bottom line, if you want more video game adaptations with plot that are more faithful to its source material, you could do worse than Silent Hill Revelation. If not, then you won't be remiss for giving it a pass. P.S. And yes, the Silent Hill Origins reference toward the end was pleasant, a sign that someone behind the camera gives a shit about the fans.
- fb7817787, Tuesday, November 6, 2012
Brimming with W00t 3D that's way OMG but LMAO CG that's too OCD, this trip to Silent Hill deserves more of a TTYL than SRO reception. True, the first chapter proved to be a tepid spooker boasting a preposterous amount of gore, but it did develop a cult following, of sorts. Rather than improve upon its substandard origins, however, this deuce just spins its wheels of cheese. "The darkness is coming" gets spoken a ridiculous amount of times during the 94 minute running time, but this reviewer would've loved to have heard it at least once before descending into this cinematic Hell. Instead, he gets subjected to a paper-thin story about a young heroine looking for the truth about her past in an evil town, but - between the standard-issue jump-cut editing and gamer-verse plotting - the only Revelation to be found is the fact that this franchise should've stayed Silent. In the latest R-rated horror flick, a teen (Clemens) looking for her missing father (Sean Bean) gets drawn into a strange and terrifying alternate reality that holds answers to the horrific nightmares that have plagued her since childhood. At least, the baddies keep the action interesting. If Salvador Dali and H.P. Lovecraft had had a litter, they would've looked like the creatures here. Unfortunately, these terrific creations owe more to the video game on which Silent Hill is based than filmmaking magic. Beyond these villains, the scariest parts derive from Game of Thrones actor Harington failing to nail an American accent. Bottom line: Drool on the Hill.
- jeffboam, Sunday, October 28, 2012
When it comes to video game adaptations, I often afford a bit of leeway for the filmmakers and the production as a whole. I ask myself, "does it stick to the source material", "does it bring the elements of the game to life", and lastly, "does it translate to film effectively". "Silent Hill: Revelation" hits on these three points to some extent and though it may not do so in the most widely accepted of ways, it is still enjoyable. Based almost entirely on the video game "Silent Hill 3", Adelaide Clemens not only proves she has a bright future in film (she strikes an uncanny resemblance to Michelle Williams), but brings to life the character of Heather/Sharon with an uncanny perfection. Toss in another great score, as well as some memorable moments, including my favorite scene involving a room full of the tortured nurses, and this sequel unfolds nicely. The film's main downfall is not hitting enough scares for the horror fans, allowing for too many conversations and set pieces to replace actual jumps. However, as a fan of the "Silent Hill" franchise, this film provides most of what I was looking for and even sets up another sequel; an "ooooooh" moment for those who have played the games.
- xas5, Sunday, October 28, 2012